AI · XR · Intelligent Systems
I design and build production-grade AI pipelines, XR environments, and intelligent automation — from research to real-world deployment. Based in Mexico, working globally.
What I build
End-to-end design and deployment of multi-model generative pipelines — combining LLMs, diffusion models, and video generation for scalable, production environments.
Research-grade and production vision systems: detection, segmentation, and biometric estimation. Published in JCR journals and Springer. Open datasets on Mendeley and IEEE DataPort.
Virtual, augmented, and mixed reality environments for technical training and industrial simulation on Meta Quest and HoloLens 2, built with Unity and MRTK for real-world deployment.
ML-driven smart systems for industrial processes: sensor networks, control logic, predictive modeling, and process monitoring for manufacturing and agro-industrial operations.
Strategic AI roadmapping, feasibility analysis, and hands-on prototyping for organizations building or scaling intelligent systems. Academic depth with a production mindset.
AI-driven solutions for agro-industrial operations: non-invasive biometric estimation, species classification, biomass prediction, and sensor-based process monitoring. Grounded in published research and real production deployments.
Selected work
Multi-GPU pipeline combining LLMs, image diffusion, and video generation to deliver fully personalized media experiences at scale for a major consumer brand. Designed to produce millions of unique outputs per deployment in real-time interactive environments.
AI system for selecting the most suitable driver for a given route, built for a heavy freight logistics operator. Uses explainable and reliable AI to support operational decision-making. Delivered as a consulting engagement; currently moving into production deployment.
Non-invasive biomass estimation for shrimp and tilapia using image segmentation and morphological analysis. Published in JCR journal Animals (MDPI) and Springer. Open datasets on Mendeley and IEEE DataPort. Software copyright registered (INDAUTOR).
Design and development of immersive mixed and extended reality experiences on Meta Quest and HoloLens 2 using Unity and MRTK. Focused on spatial interaction, passthrough integration, and real-time 3D environments for complex technical applications.
Technical expertise
Background
I’m an AI and XR systems engineer working at the intersection of research and production. My work spans generative AI pipelines, computer vision, and immersive training environments — systems built to scale beyond the prototype stage.
PhD candidate in Engineering Sciences specializing in intelligent systems for agro-industry at Instituto Tecnológico de Hermosillo, with a prior M.Sc. in Electronic Engineering (top GPA, academic excellence award ×2) and a B.Eng. in Mechatronics.
Currently leading AI R&D at Eisenholz and consulting independently on machine learning and XR projects. I have provided technical consulting to universities, research institutions, and private companies across industrial and technology sectors. Available for nearshore contracts and remote collaboration with US and international teams.
Work with me →In the field



Words to build by
And this is eternal life: that they know you, the only true God, and Jesus Christ, whom you have sent.
Wonder is the desire for knowledge.
Aristotle is a magnanimous victor, providing as he does the true metaphysical foundations for the very possibility of science itself.
I know that I know nothing.
Whether you need a generative AI system, an XR training environment, or intelligent automation — let’s talk about what’s possible.